Who I am

Hi! I am Adrian, a tools and gameplay programmer, and I am currently an animation programming intern at Massive Entertainment as part of my studies at The Game Assembly. During my studies, I have gained experience with scrum, teamwork, and making games. I also have a strong background in C++, utilizing coding in many forms such as gameplay, AI, the DirectX 11 graphics pipeline, visual scripting, memory management, data structures, algorithms, and much more.

My love for video games comes from childhood, seeing gameplay from StarCraft II and thinking it was the coolest thing ever, which developed into making video games in scratch, python, Unity, and finally our own game engines made at The Game Assembly.

In my spare time I of course play video games. My favorites include Celeste, Risk of Rain 2, and Terraria. I am also very interested in music, growing up listening to a lot of different music as well as playing instruments.